Lead Mechatronics Engineer (Hands Team Lead)
at Rhoda AI · 51-100 employees
- Seniority
- Lead Manager
- Employment
- Full Time
- Location
- Mountain View
- Posted
- 5d ago
at Rhoda AI · 51-100 employees
Rhoda AI develops video-predictive control foundation models that enable robots to autonomously adapt to real-world manufacturing and logistics environments.
At Rhoda AI, we’re building the next generation of generalist intelligent robots. We own the full robotics stack from high-performance hardware and robot systems to the infrastructure and state-of-the-art foundation world models that control our robots. Our robots are designed to be generalists capable of operating in complex, real-world environments and handling long-tail edge cases, made possible by our cutting edge research and end-to-end system design. We've raised over $450M and are investing aggressively in model research, infrastructure, hardware development, and manufacturing scale-up to make generalist robotics a reality. As the Hand Team's lead engineer, you will own the mechatronic architecture of the entire hand system. This is the senior technical role on the team: you set the architecture, make the cross-subsystem tradeoffs, and lead three specialist engineers to ship the system. WHAT YOU'LL DO - Own the mechatronic architecture of the hand system - Define and safeguard the hand's kinematic architecture across the program - Lead mechanical design of wearable and teleoperation hardware, including operator ergonomics - Set subsystem requirements and drive integration across actuation, structures, and electronics - Drive prototyping, test, and design iteration across the hand program - Technically mentor the actuator, structures, and electrical engineers on the team WHAT YOU BRING - Hands-on experience designing humanoid or dexterous robotic hands with multi-DoF mechanisms - Demonstrated mechanical design experience with teleoperation exoskeletons or comparable wearable mechanisms - Experience designing human-body attachment and ergonomic interfaces for wearable devices - Systems-level fluency across all hand subsystems — structures, actuation, and electronics — with the judgment to make cross-domain tradeoffs NICE TO HAVE - Experience taking robotic or consumer hardware from prototype through production - Familiarity with haptics, motion capture, or wearable data-capture systems - Prior technical leadership or mentorship of a small hardware team