Software Engineer II
at Sonyinteractiveentertainmentglobal
- Location
- United States, San Mateo, CA
- Posted
- 6d ago
at Sonyinteractiveentertainmentglobal
<div class="content-intro"><p><strong>Why Sony Interactive Entertainment?</strong></p> <p>Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.</p></div><p><strong><span data-contrast="auto">Position Overview:</span></strong><span data-contrast="auto"> </span><span data-ccp-props="{}"> </span></p> <p><span data-contrast="auto">How would you like to work on a global team developing industry leading audio software for the PlayStation platforms? Do you want to craft the future of game audio? Are you the type of person who gets excited when discussing audio algorithms and optimizations? If this sounds like you, we have a unique opportunity to join Sony PlayStation on our Platform Audio team! </span><span data-ccp-props="{}"> </span></p> <p><span data-contrast="auto">Our Platform Audio team seeks an enthusiastic software engineer who can build and implement technology used for 3D audio and hardware DSP acceleration. Your contributions will directly affect both our console users and game developers. If this is you, please apply! </span><span data-ccp-props="{}"> </span></p> <p><strong><span data-contrast="auto">Responsibilities:</span></strong><span data-contrast="auto"> </span><span data-ccp-props="{}"> </span></p> <ul> <li><strong><span data-contrast="auto">Systems level multi-threaded programming</span></strong><span data-contrast="auto"> and debugging using C/C++ </span><span data-ccp-props="{}"> </span></li> <li><strong><span data-contrast="auto">Implement DSP algorithms on embedded</span></strong><span data-contrast="auto"> audio hardware accelerators </span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Design and implement new features of the audio API for our platform SDK</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Collaborate with international counterparts to contribute to the design, development, and evaluation of audio algorithms and APIs</span><span data-ccp-props="{}"> </span></li> </ul> <p><strong><span data-contrast="auto">Qualifications:</span></strong><span data-contrast="auto"> </span><span data-ccp-props="{}"> </span></p> <ul> <li><span data-contrast="auto">Four years or more of embedded systems programming using </span><strong><span data-contrast="auto">C/C++</span></strong><span data-contrast="auto"> </span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Experience as a primary contributor in a similar field (audio, acoustics, DSP)</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Experience with </span><strong><span data-contrast="auto">low-level system architecture</span></strong><span data-contrast="auto"> concepts such as memory mapping, DMA, multi-threading, assembly code</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Proficient with standard software development tools, source control, and issue tracking</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Experience with </span><strong><span data-contrast="auto">SIMD vectorization </span></strong><span data-contrast="auto">and optimizations for real-time performance</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Experience profiling and debugging performance bottlenecks in audio systems</span><span data-ccp-props="{}"> </span></li> <li><span data-ccp-props="{}">Bachelor's degree or equivalent</span></li> </ul> <p><strong><span data-contrast="auto">Nice to have:</span></strong><span data-contrast="auto"> </span><span data-ccp-props="{}"> </span></p> <ul> <li><span data-contrast="auto">Competency in digital signal processing (sampling, filtering, FFT, convolution)</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Prior exposure to game audio / audio middleware</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Experience with GPU development</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Knowledge in psychoacoustics and 3D audio (HRTFs, object-based audio)</span><span data-ccp-props="{}"> </span></li> </ul> <p><span data-ccp-props="{}">#LI-RSG</span></p><div class="content-pay-transparency"><div class="pay-input"><div class="description"><p><span style="font-weight: 400;">At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.<br></span><span style="font-weight: 400;"><br>Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. <br></span><span style="font-weight: 400;"><br>In addition, this role </span><span style="font-weight: 400;">is eligible</span><span style="font-weight: 400;"> for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employ