Software Engineer (Gaming Fullstack) - WWE Champions
at Scopely
- Work model
- Hybrid
- Location
- CA - Canada; MX - Mexico City, Mexico; US - United States
- Posted
- 10d ago
at Scopely
<p>Scopely is looking for a<strong> Software Engineer (Gaming Fullstack)</strong> to join our WWE Champions team in the United States or Canada on a remote basis or Mexico City on hybrid basis.</p> <p>At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.</p> <p><strong>WWE Champions</strong> is our ultimate and unique RPG puzzle match game featuring WWE superstars and legends across mobile and PC platforms. WWE Champions is the most downloaded WWE game to date, with a highly engaged and passionate community - who will remain undefeated? </p> <h2><strong>What You Will Do</strong></h2> <p>As a Software Engineer, you will contribute to high-impact initiatives for our games, collaborating on the connection between backend services and Unity client systems. You will support the technical roadmap, contribute to live-ops excellence, and work with cross-functional teams to deliver high-quality player experiences. This role requires a balance of backend knowledge, Unity development skills, and strong collaboration to solve technical challenges.</p> <ul> <li>Support the technical roadmap for our fullstack gaming initiatives, ensuring scalable, high-performance architecture</li> <li>Contribute to live-ops, including incident management, reliability improvements, and service maintenance</li> <li>Support the design and delivery of features by bridging backend (Python/Django) systems with Unity game client requirements</li> <li>Work within cross-functional teams (Product, Design, QA, Analytics) and facilitate technical discussions</li> <li>Contribute to hands-on feature development, ensuring code quality and maintainability across both client and server codebases</li> <li>Identify and mitigate technical debt and operational bottlenecks to improve overall team velocity</li> </ul> <p><strong>What We’re Looking For</strong></p> <p><strong>Experience & Technical Skills</strong></p> <ul> <li>3+ years of professional software development experience in gaming or large-scale live-service applications</li> <li>Solid experience in backend engineering with Python and Django</li> <li>Strong hands-on experience with Unity (C#) development in production environments</li> <li>Ability to support the design of scalable systems and assist in managing live-service operations</li> <li>Familiarity with cloud infrastructure (AWS) and modern DevOps practices (CI/CD, containerization)</li> <li>Experience working with data-driven content pipelines, performance optimization, and serialization workflows (e.g., FlatBuffers/JSON)</li> </ul> <p><strong>Cross-Functional & Domain Knowledge</strong></p> <ul> <li>Experience building and supporting player-facing features (progression, social, live events, monetization)</li> <li>Strong understanding of the interplay between backend services and Unity clients</li> <li>Experience managing technical roadmaps and balancing feature delivery with system health</li> </ul> <p><strong>Soft Skills & Education</strong></p> <ul> <li>Bachelor’s degree in Computer Science or related field, or equivalent practical experience</li> <li>Strong communication and leadership skills; ability to explain complex technical concepts to non-technical stakeholders</li> <li>Collaborative and proactive mindset, focused on team success</li> <li>High ownership of technical outcomes and a pragmatic approach to problem-solving</li> </ul> <p> </p> <p>Please ensure that the résumé/CV you attach is written in English.</p><div class="content-pay-transparency"><div class="pay-input"><div class="description"><p>For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience.</p></div><div class="title">CA, CO, NJ, NY, and WA Annual Salary Range</div><div class="pay-range"><span>$107,500</span><span class="divider">—</span><span>$165,000 USD</span></div></div></div><div class="content-conclusion"><p> </p> <h3>About Scopely</h3> <p>Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.</p> <p>Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.</p> <p>Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME m